
It's all about
absorbing and returning poweful shots.
As Contraball is
still in its infancy, many details like measurements,
scoring, and even the name are open to tweaking. But the general rules
are as follows:
There are 2 players (and I'm experimenting with a "doubles" version).
Equipment: a table-tennis paddle for each player and a table-tennis
ball.
Basic gameplay:
One player serves the ball by hitting it
with the paddle to the other player. The other player must hit the ball
2 times.
The first hit is defensive, to absorb
the serve. The second hit is offensive, to return the serve to
the server. The server in turn hits the ball twice, absorbing
the shot and then returning the shot. This continues until
someone scores a point. After a point, the next player serves.
How to Score:
- You hit your opponent's target. 2pts.
- Your oppenent hits the ball at his own target (an
"own goal"). 2pts.
- Your opponent hits the ball only once (i.e. he
biffs
the absorb, the
ball gets away from him, and he is unable to hit the ball a second time
before it bounces off some other surface like the floor or his face).
1pt.
- Your opponent successfully absorbs and returns
your
shot, but misses
your target and hits the floor, a wall, etc. 1pt. (If
your opponent's
shot WOULD HAVE missed your target, but you played the ball anyway,
it's still in play, and you are now responsible for returning the shot).
- Your opponent crosses over the foul line.
1pt.
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Let me just say:
this game is fun! Although I've only had a few
chances to play it so far, I love it, and I want to find more people
who will play.
The action of "absorbing" and "returning" shots
feels great. The opponent's shot comes in at high speed, but
you put
your paddle at just the right angle and cushion the ball with a
backward motion as the paddle makes contact. If you absorbed
the shot
well, the ball bounces off your paddle into the perfect position for
you to zing in your countershot, perhaps with some curve. If
not, you
may have to dive to get to the ball before it hits the floor, and if
you ARE able to make contact again, you'll be happy if you can
just get
the ball back to your opponent, however weakly.
Contraball has
a feeling of frenetic desperation, a beauty of motion, a deep
simplicity. Don't be surprised if, in the middle of a volley,
you
shout out something like, "I felt like Neo just now!" or "I know
Kung-fu!" or "I'm Batman!".
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Here are
some ideas I'm considering. If you have any thoughts, or if
you've had the chance to test these ideas out, tell me about it!
- Ball spin:
I've had some more chances to play, including some matches against a
guy who's really good at putting top-spin and back-spin on the ball.
I found it pretty hard to absorb the ball with control.
Whenever the spinning ball hit my paddle, it took wild bounces
with exaggerated effects from the spin. This made it hard to keep
a volley going. I see a few solutions:
- We were playing in a cramped space with a low ceiling, and moving to a court with dimensions closer to those specified in the "rules" section above would make it easier to react.
- Maybe I'm just not good at handling spin, and it's
a skill that players would develop as they start to play against more
advanced opponents. In fact, I did get noticably better at
receiving spin-balls as we played.
- If (1) and (2) don't solve the problem, keep in
mind we were using flat-rubber-faced paddles, known for being
high-friction, and therefore super-easy to make spin and super-hard to
control incoming spin. Switching to the bumpy-faced paddles would
greatly reduce (though not eliminate) the spin factor. Worth a try.
- Doubles: I
can imagine, though I've never tried, a doubles version of contraball.
My proposed rules for doubles: instead of 1 person per side,
there'd be 2 (duh). So instead of 1 person both absorbing and
returning the ball, in doubles, 1 person would "absorb" it to the
teammate, and the teammate would return the ball to the other team.
So each of the 2 partners would have to hit the ball once, though
which one receives and which one attacks doesn't have to be
pre-determined, and can vary every shot. I don't think court
dimensions would have to change, but that question is still under
consideration.
- Score by pelting:
Another possible variation would be that you can score 2 points by
pelting your opponent with the ball. In other words, your
opponent is another "target", with the same point value as the target.
The threat of being pegged might serve as incentive not to get
too close to your opponent's goal, doing away with the need for "foul
lines". For that matter, leaving your goal open to an over-your-head
attack (ala soccer when the goalie comes too far out) might be enough
incentive in itself to render "foul lines" redundant. More
experimentation is needed.
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While
I don't envision Contraball reaching the status of multi-billion dollar
televised spectator sport, I'm hoping this sport can gain at least as
much acceptance as handball, squash, or racquetball to become a viable
option when 2 or 4 people want to get together for an afternoon of
rousing sport at the gym.
I'd love to see sports gyms and recreation centers across the country
(world?) recognize and support Contraball. I think a
Contraball court could be easily set up on an existing
basketball/racquetball/volleyball court. Really, the size of
the court or room itself doesn't matter because walls or bounds don't
really come into play. All that's needed is a court
with 2 appropriately-sized objects to serve as targets (maybe
partition walls?) placed the correct distance from each other, and the
2 parallel foul lines in the middle.
Since I don't have the power of industry behind me, Contraball uses
table-tennis balls and paddles, though I'm very open to the idea of
alterations to the equipment (like a ball with dimples to enhance the
spin-curve effect). If Contraball takes off, we could see
specialized "Contraball" equipment.
And I, Stephen A. Hunter V, will go ahead and hereby copyright this
sport. I encourage you to play and enjoy this fun sport, but
I do claim the right to not have my sport claimed to be invented by
someone else. And if it ever does become
a multi-billion dollar televised sport, I claim the rights to the
formation of any governing body or national league. :-) |
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